Fusion 360 Modeling Techniques and Workflow
Duration: 2h 17m | .MP4 1280x720, 30 fps® | AAC, 48000 Hz, 2ch | 449 MB
Genre: eLearning | Language: English
Fusion 360 is an essential tool for product design.

In this course, designer Aram Goganian of Predator Cycling teaches viewers critical techniques for building shape-based models that can be easily modified during the design process in Fusion 360. First, learn how to use a sketch as the initial building block for your geometry. Then discover how to use the Fusion surface modeling tools-Extrude, Offset, Stitch, Sweep, and more-to transform your sketch into 3D bodies. Aram also shows how to make cuts with the Pipe and Split tools. Plus, learn how to import parts for your design from third-party STEP files, create smooth shapes with T-splines, and join components parts into a cohesive assembly. Check out the bonus chapter, which includes tips for importing models from external sites to supercharge your Fusion 360 workflow.

Topics include:

Sketching in Fusion 360
3D sketching
Getting a 360° perspective with Revolve
Extruding, lofting, and offsetting geometry
Cutting solid models
Importing STEP files
Surfacing with T-splines
Linking component joints and assemblies

Download link:

Links are Interchangeable - No Password - Single Extraction